The human arms look rather spindly, but apart from that, the art was evocative, especially for the more dangerous dinosaurs. She's a tough gal, and grunts are both easy to script and completely appropriate for a prehistoric setting. I liked being able to replay the scenes, but there were really only three puzzles. The first was brute force trial and error, though it was a good, subtle intro to the inventory. The second one got a little frustrating until I learned to think outside my first idea, and after that, it was nice.
But the third one stopped me cold. I clicked every object I could see and didn't get further than one new item with no idea what to seek next. I tried skimming the comments just to find out what items I should look for, but I couldn't access any of that stuff. Completely by accident, I did a time-sensitive click. After that, it was easy, but that felt unfair because none of my other actions had been limited like that.
Meh -- I got the answer eventually, so that's nice, and the scene still looks nice for its art style. I just feel off-put when the last stage of any game depends on a mechanic that I've never learned. If there'd been a stage or two after this, then I'd have been cool with using what I'd had to learn, so as an introduction, this game rocks. If y'all build on this, then more power to you.