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Reviews for "Down is Up"

This was really great for a small game! It's great for a game meant to try out mechanics, but the levels didn't have much complexity making I easy and a bit linear. Which isn't great for a puzzle game. The game also doesn't also how the number of the level, but that's okay. The only other problem was that the boxes had too much momentum when pushed. Great job though!

I loved the concept of this! <333 You should make more level's, though...

I had alot of fun playing the game its always hard to play this type of game that changes your perspective. there are some bug issues with jumping i found i died more for the bug then the i would have with the puzzle when your running in your near the edge it does not jump acts as if i ran off the side instead

not a bad one, 4/5

A good game and a fun puzzler.

There are a lot of things to like about this game, among those are: the game mechanic of manipulating gravity, a concept which harks back to games like Time Fcuk; the absence of artificial difficulty, i.e. no cheap tactics which make the game frustrating for the wrong reasons; a very straightforward objective not requiring extremely complex tutorials, it has that pick-up-and-play charm.

On the other hand, there are a few things I do not like as much. For one, the puzzles are not too challenging and they seem to take on a linear route. In fact for the first few levels the concept of failure was practically non-existent, and even in the levels when the spikes started popping up, there was not many obstacles which stop the player from reaching their goal. This game would benefit from red herrings, i.e. paths that seem to lead to the destination but actually don't. Please implement this in later stages to add a bit of a challenge and require more planning on the player's part. You may also want to add more enemies or more complex game mechanics! Some truly mind-bending levels would be appreciated.