-Contains Spoilers-
Dear Interlocked Designs,
You deserved to have this game featured on the main page and to awarded for your efforts. I pray for more good fortune and success in your future; we need more people and groups like you.
I just want to inform you that the original message you wanted to project in this game's story was partially lost. I imagine you wanted me, the player, to notice the almost inconspicuous marking on the background was a red eye behind a wall which is seen up close later in the game. This same eye that belongs to the duplicate of Lynne behind the wall as players like me later realize at the game's end. Unfortunately, I did not realize that was what you intended; instead, when this Lynne duplicate interacted with me from behind the wall, I thought a voice in the wind or the checkpoint behind me was interacting with me. You can imagine the confused look I had on my face when I thought the the wind or the check point asked me 'Which is better, to die in ignorance or live with knowledge you would rather forget?'
This can be easily fixed. I suggest providing her a character dialogue icon in the text like all the other characters have. (Her icon can be as simple as a close up of the eye in the crack players see later in the game to prevent divulging too much plot information to the players about who is behind the wall, as you obviously intended). However, you can do a whole cut scene using the closeup of the eye behind the wall crack as well if you wish -or anything else for that matter that clarifies the intended impression you wanted for players. Sadly I only realized what you originally intended when I was editing footage for a 'let's play' of your game days later (and no, I don't have a link to it if you were curious). Please fix this so future players can have an enhanced experience of your masterpiece. Thank you for your time for reading this.