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Reviews for "Shooting Range Testing"

Feels like Road Of the Dead 2. Like one of the soldiers is having Gun Practice..

See if u can add a points make a little timer and a shop so we can buy upgrade guns and a little menu and some music it good really good

Solid demo! Go for the full blown game! 3/3

Not bad, for 7 hours. Maybe you can make a little bit more of it, add levels, archievments, a rank list, and stuff...

UltimateCJ64 responds:

Well, that was kinda what I had in mind when I started. This shooting range is more to see what people think of the system itself so far, see where I can go with it. This itself is not going to be expanded into a full game about just shooting steel targets… ;)
Thanks for the feedback.

I think you need to add some new physics to the game, such as wind and gravity, etc. For all intents and purpose, and despite the appearances to the contrary, the targets are all at the same distance, they just very in size.

UltimateCJ64 responds:

I appreciate the feedback man. I personally don't think there's a need for gravity or wind at such a short range, though I can use gravity with larger, slower projectiles like grenades. And I definitely see where you're coming from on the same-distance thing, but the bullets actually take time to go along a fake Z axis, the targets in back take more time to get to; it only varies by a couple of frames though. I did think about doing the cheap way, just draw a line straight from the rifle to the reticle, but again, that's just plain cheap, plus seeing projectiles moving looks nicer in my opinion.