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Reviews for "Super Neckbeard"

this wasn't a bad game. The difficulty was artificially ramped up with the knockback, as in, you get hit once by something, there will be a good chance of being hit by the same enemy immediately afterwards. I will admit I didn't realize right away that the tendies were ammo for the doritos as well, if I were to play again, that might make this a little easier for me. And the final boss was actually defeatable, I thought that was a missed opportunity for a troll. However, the humor was there, if not a bit obvious. The level design was solid, I still hate those bomb dropping enemies, but very solid. The boss fights were very well done too. Also, in real life, I don't think most neckbeards would even be able to imagine doing that much for anything.

The concept seems cool the controls however are very unresponsive

TheTophatDemon responds:

That's...interesting...Obviously, it's fine on my computer.
Is it that there's a lag between pressing the key and moving, or are you talking about something more general?

It looked and felt like Megaman and the idea was good, but it wasn't presented good. The player is weak and the enemies were strong. I didn't like using the special attacks. Not interesting.

The game was interesting but i struggled with a couple aspects
with the Tendies they wound up useless for me unless i ran back from checkpoints to collect them again imo it would be better to have your current amount saved when you hit a check point.
i had multiple times where i could not escape enemys after being hit 1 time as i would be stuck being hit until i died without being able to move

heres a thought GIVE MORE FUCKING HEALTH