00:00
00:00
Newgrounds Background Image Theme

Kanars61 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "bioDigit"

Definitely a cool and innovative concept.

It could use some (aesthetic) fixes, and the screen feels very crowded from time to time, making dodging more of a matter of luck than skill.

Still, overall, this is a very good game with a lot of potential.

The game's pretty good, and the upgrades actually look like they do something, but lightning and web shouldn't be on the same key. Another thing I noticed was how difficult it could get at times, maybe that's just me, but it could use a bit of work.

This game is worthwhile and quite entertaining. Controls were easy to grasp, and you could do two things with one action button (shooting webs and lightnings). However, there were some difficulties I had at the beginning:
- I had to figure out on my own how to shoot either webs, or lightnings, and what webs even do (wasn't too difficult to figure it out though)
- The part of the description in the update saying "NEXT LEVEL" was a bit confusing: Initially, it looked like there are more levels to come and the update only applies to the next level. Nothing too hard to figure out, though.
- The size of the enemies was a bit irritating. Sometimes there were enemies with 50 HP flying around, which were not nearly half the size of other enemies flying around with 25 HP, having both the same function.
- It looked a bit too confusing at the beginning, but as the game progressed, I found the chaos pleasing.
- Enemies often hid behind other enemies. You could get used to it, but not fully.
- Putting multiple webs on top of each other increase the effect at all. It took a lot of time to figure that out. Maybe show it graphically: Don't intensify the brightness of the webs when they're on top of each other.

Now to some things that bugged me the whole time:
- The children look almost like the smaller enemies. It was very hard to tell them apart, when the enemies were on the ground.
- It was impossible to tell when the webs were about to disappear. This was especially annoying when there was an enemy in the middle of the web, and then the web suddenly disappeared, making the enemy crash on me. This became especially annoying as you upgraded the web efficiency. You could include some timer, or indicate it graphically, i.e. slowly fading the web out.
- It seemed like when the boss (?) appeared, it was a point on which you couldn't progress for a very long time. Until then it was fun, but I felt like I have spent more than double the time I needed to get there, stuck on that point. There was little progress, little rewards, and much repetition then. Upgrades seemed to be awfully expensive, while not really improving the skill, and diamonds were coming in really slowly. Ultimately, this is the reason why I quit the game. It was more of a bore quit than a rage quit.
- The boss was especially annoying, because the spikes on the side were almost invisible. It took some time to figure out what it was that always killed me. Another thing that bugged me about this scene: When there was a red lightning, and you were just between the lightning and the spikes, there was absolutely no possibility to move to the left or to the right without getting hurt, and you were at the mercy of the enemy generator. Maybe let the boss switch between lightnings and spikes.

All in all, although these are some points you could think about, I really liked the game. It has a lot of potential, but it also needs a few improvements in order to become perfect. Maybe you should let it beta test more often.

Great, I love the design of the game. But sometimes I cant see my character, and also I think that the music is too repetitive.

For those like me that aren't using an android... how am I suppose to get that one medal, think about how other people feel.