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Reviews for "Greenie 2"

BLAH
THIS IS SO INFURIATING I LOVE IT--Fluid mechanics, and the gripes I have with them just add to the experience, haha
If you could like, surf enemies rather than have them move independently, I probably wouldn't have ragequit, but I definitely did. I got to the point where you need to stand on the yellow enemy's head to get the last star, but the red fella is toggling a lever repeatedly (not before prematurely hitting the blue switch and blocking my path to the second star and having to restart GODDMANGIIJKNDFDF)
and I slipped off onto the spikes and died inside a little.
Kindred to unfair platformers, but different in the sense that you're honest and consistent with the mechanics and behaviors of elements, and I'm not sure if that makes it more or less irritating, haha. It's like I'm forced to take responsibility for my failure or something! AH! THANK YOU!

A fluent game with some tricky levels. Is there really a secret in game like the first one?

I can barely imagine a puzzle platformer making better use of its own mechanics. It is a wonderfully hardcore experience... usually when I rage quit, I rate 1 or 2 stars. At this case I rage quitted twice and gave you 5 stars both times, because the effort you put into the game and the cleverness of the puzzle-making process was always apparent to me. What a delightful bastard you are, sir.

Letmethink2 responds:

Haha. Thanks!

Another mediocre pixel platformer. Nothing new, nothing interesting. I got bored after a couple levels. Does not really add what pixel platformers on here have already done, so it does not get a good score since it really just falls with all the rest. Get the stars, get to the exit, rinse, lather, repeat.

Letmethink2 responds:

Another low rating from someone who didn't bother to play the game properly and didn't even get to any of the interesting levels.

3 star reduction due to the following reasons:
-Awkward friction / air resistance
-Music doesn't loop properly
-Difficulty spike.

-Made in stencyl.

+Good potential, aesthetic is nice, fixing those 3 points in your next game will guarantee a good foundation for a game.

Letmethink2 responds:

What's wrong with it being made in Stencyl? And where is the difficulty spike? (You can pm me responses)