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Reviews for "BoxDude TD DX"

So the round reward is always 150 credits, you don't get reward for round 1 or 10, you start with 600 credits, and the reward per minion is 3*waveLvl. Number of minions in a wave = 5*(waveLvl-1) + 15. So maximum gold you can get without credits generator is 9225, way more than enough to win, you just have to spend it efficiently. Tactic I found that will always win is to start with freeze/catapult combo (just try to cover as long of a line as you can), save up enough for a second catapult, then save up enough for an electro tower. After that, you can go straight for an ultimate tower, then buy a second later. Have fun!

Fun game, but very short and easy. I suck at TD games and I beat it with minimal effort.

A tip for golden astronaut medal hunters: the hint says "on one of the menu screens", which confused me for awhile as this game doesn't really HAVE any menu screens. But play close attention to any congratulatory messages!

One ultra tower and then... Lasers. Lasers everywhere.

I think that for the amount of credit you get per level, the turrets are too expensive. This makes the game a bit boring, as it isn't easy to upgrade after a bit.

I enjoyed the game, it was really easy after reading the description and the tower details. It was very fast paced with little chance to place towers down during a round if there was a leak. It was also difficult to try and group tower near each other due to a lack of defined borders on the towers. This I think was a good beginning at what could be a great tower defense game, but the game suggests this is the final draft. Add in some tower upgrades and some speed variations and I think that will make a tremendous difference.