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Reviews for "Bloody Hell"

As Random360 stated, when you stand in a corner you can fend them all off,true.
Slomo-Mechanic is good so far, i just think its way too irritating to have blinking angels still fading in and out in slomo,so you never know what hits you,you cant prepare yourself in any way. Maybe let them port to the left or the right,but dont let them completly dissappear.It gets shear luck then for the player in the middle :-)

876

this game is too loud, and there isnt enough depth to the game-play. Its not terrible, but its boring and repetitive. Plus after about 20 seconds i realized you could just move to the corner and the game becomes super easy. Perhaps the corner thing is what killed it for me because otherwise i would have to be more engaged and use the slo-mo.

get in the corner, easy kills. the game does not provide a lot of replay value. when you have killed so many, the game does not get harder, nor does it have any change to it. i understand this was a speed made game (8 hours) but, it just does not have the staying power to be a great game. i applaud that you can make a game in 8 hours, and look forward to games that you really flesh out.

Kenney responds:

Thanks for the feedback! Will absolutely keep this in mind when/if creating a sequel.

So this is basically a less nauseating AdNauseam?

Kenney responds:

I have no idea what that means.