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Reviews for "Symmetry"

awsome

I'm killing the videos for a bit, since I can't record audio very well right now. BUT; here goes:

Minor issue:
Probably should have arrows as well as WASD, at least. Lot of people prefer all keys be rebindable, but a full menu for that might be above your ability right now. (minor)

Art:
The odd fluidity of your character style has an endearing quality to it; but I still think you should learn a bit of traditional sprite art. Look around PixelJoint a bit and learn the techniques. For some reason the abstract 'dude' in this reminds me of lemmings in how exaggerated and fluid his moves are...though there's obviously more pixels to him than a lemming. The fact the box literally says 'box' on it was amusing at first.

Magenta and Yellow are complimentary colors; which makes the palette very strong. :)

Mechanics/Design:

Your core mechanics have been done before; but the level designs that teach the player what your mechanics are and how to access them are very strong. The only major issue is the last level, which in no way makes it clear that we've suddenly switched to a level that takes up multiple screens after the rest of the game used single screen levels.

Overall:
3.5/5. Doing good; need to work on art and polish. And maybe come up with something more unique mechanically next time. Seeing some good growth from your first game though.

Benasaurous responds:

Hey man, thanks for the feedback. This is Jlorp, I'm using Ben's acount. The last level's mechanic could've definitely used a bit more conveyance (I originally wanted to put the word "Jump" floating over the pit, I guess we just never got around to putting it in), and Ben could probably go back in and add the arrow keys as controls relatively quickly.

I'll definitely do some research on pixel art techniques. Putting "box" on the box sprite was not the original idea, I just eventually broke down in the frustration of trying to make a sweet box sprite decided "screw it, I'll just write box on the side."

I've never really worked with pixel art before, aside from doing the sprites for mach speed. Which by the way, Mach speed's sprites were originally designed for a completely different game with a much tighter camera. Ben just reused them in his game after we scrapped the game they originated from.

Anyway, I hope you enjoyed the game & good luck with your video channel.

-Jonny (Jlorp)

too easy. and lack of sound effects hurt it somewhat.

It's a great game, but without saving, it forces you to completion in one sitting. And so I won't be completing the game.

pretty fun and challenging and looks nice!