A great game indeed. Many interactive stories only have set paths where if you happened to take a "wrong turn" and get back on a path, it wouldn't change anything, but all the choices brought together created a different experience, a different story even though the setting and beginning didn't change. It also demonstrates a big difficulty that comes along with liking someone of the same gender. For some reason, I thought a lot of people had moved passed that kind of negativity against same sex relations (apparently, I was wrong).
As for comments on the gameplay aspects, I love the color choices, especially the grey, as it helped paint the mood of the situation that was to come and added an eerie feeling as things started to become more tense (if the player chose that route). The only things I didn't like was the option that were just "what, whaaaaaaat, whaaaaaaaaaaaaaaaat". It seems like any other varied options, even if they were more intense words, would have been better and also, the text popping up speed was great for nearly all of the game, but if I ever replayed it, I wouldn't want the speed of the text slowing me down when I know what it says already.
Great game. Perhaps I'll find it hanging up in a museum one day. (By the way, you were right about the procrastinating part. How did you know?!)