Fun game, to bad some game breaking designs that werent in Decision 2. Ex:
1- If you're gonna make more enemies that knock you down, don't make them from 3 (decision 2) to 12 difrent ones
2- If a enemy can knock you down from range (leap or throwing missiles/objects), don't make them capable of doing so from farther away then you vision, it takes away the abilitie from the player to manouver and makes it relie on luck
3- Soldiers/engeneers are too hard to find and it soon becomes a game of searching for people to upgrade the houses in empy fields (wich is boring) and defendig from raids (the most boring part of the game)
4- If you pick only cannons to defend a outpost you can't hit near your wall so if a enemy sometimes crosses a certain line, you cant kill him and you'll lose becouse even the most weak grunt cam distroy a wall if you cant hit him