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Reviews for "Ghostly Asylum"

Would've been fun with a little more elaborate backstory to make this a bit spookier! Some diary entries, by the ghosts you meet, maybe? Something about what the portrait signifies, why you're locked in (a deep rooted vengeance in the house's history, maybe?). Would be nice with these asylum games in particular, they have a great atmosphere otherwise, and so much laborious puzzling to go through compared to the rest.

Also, seems I get the 'High Roller' medal nodification... but it doesn't exist? Would be great if that could be added in retrospect, if it still applies when you unlocked it earlier. Anyway, nice game!

-cd-

The game follows a good pattern but when the auto-save failed me for the next day I lost the will to complete it maybe later.

In general its a cool game, but the fact, that the orbs are broken and have no functions at all, lower the fun..

selfdefiant responds:

The orbs work fine, you have to collect a jar to hold them before you can collect them. :)

I like the two ghost characters who are easy to please. They don't make the game more scary though.

Game play is generic. One has to search for items (keys, gemstones, orbits, tools, a book) and solve puzzles in order to get a sacred key to unlock the main door. A short story for this asylum will be nice. For example, one will have to collect diary pages to find out more of the place. Each page contains a symbol which is part of a code. And we'll have to do an anagram or put all numbers together for unlocking a safe or door.

Graphics are alright. Nothing is hard to spot.

looks good, but didn't work for me either