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Reviews for "Retroacan"

It started out with potential, but that was quickly drained away with repetitive looking levels and ads at the end of them. It probably would have been better if you cut it down to one level and then a boss fight.

This game is nothing too special. The controls are responsive and the graphics are pretty cool, but the level design and enemies are extremely bland. It obviously calls back to the classic Mega Man series, going so far as to parody the opening to Mega Man 2, and the gameplay reflects that same style, but the depth of play featured in those games is not found here. The characters all feel like they play exactly the same, which makes me wonder why multiple were included at all. The ads between levels breaks any sense of flow or immersion one could have built up in the game, and the levels between the ads are so short that it makes you wonder why they couldn't have just been one or two continuous levels instead. I've also noticed a glitch when facing Trex (T-Rex? I didn't see a hyphen :/) where you start facing the right, despite the intro cutscene showing you facing the left and the boss also being to the left. A minor issue, but one that should have been addressed. And while I don't change my score of a game based on its medals, when the game throws medals at you for the simplest things like picking up health, playing with different characters, or defeating a non-unique enemy that was in the way anyway, it just feels like they were tossed into the game without a sense of actual achievement for earning them. All in all, I'm not interested enough to continue playing the game, if the first few levels are an indication of what to expect from the rest of the game.

Mid-air control is just idiotic, just like the mechanics of falling down the platforms.

There is an unnecessary amount of ad presence in this game. It could be fun, maybe, with a bit more work- a scoring system, weapon upgrades, sound effects when you're damaged, things like that would go a long way to improve this game... but the persistent ad interruptions will prevent it from becoming engaging on any meaningful level. Strip back the ads to appear only at the beginning of the game and rethink the constant billboards in the background.