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Reviews for "FactoryInspectorSimulator"

If you catch all the things you're supposed to, that's $300 a day. That's well over $72,000 a year. And that's trying to make sure if you catch the things you're supposed to and you don't need a college degree. Where is this job? Hell, I want it. And I have a college degree and I'm a journalist where newspapers are laying people off. I'm not sure what the message is here, except that my real life sucks and this game life is pretty sweet.

Nice little game, but needs a mute button. Music is annoying.

Good game. But got bored after day 1. The game need some special events, a story/endless mode and upgrades. Also need to turn the fifteen-second music into a loop.
P.S: I ended up throwing away ONLY the goods, let the junks in and they took away nearly $20k from me :)))

I'm guessing the wife kept attempting suicide because she had to keep listening to that god-awful 8-bit dubstep.

Okay, I looked through the comments and since nobody really pointed this out I specifically dredged up my Newgrounds account details just to sign in and mention it.

I enjoyed the game for like the first two rounds, then the repetition of it got to me and I started throwing out only the stuff I was meant to let through and attempting to let every single defective item go past.

This was WAY MORE ENJOYABLE than clicking on the defective items. It forced me to pay more attention and made the game more challenging. Basically what I'm saying is, if you made the goal of the game to click on all the good cans and throw them into the box, while allowing the bad stuff to fall into a bin, you would still simulate the stressful repetitive tasks suffered by a factory worker without making the player suffer the same level of boredom.

Anyone else notice this game giving them weird optical hallucinations that make everything look like its moving around side to side when they look away from the screen?