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Reviews for "Pyromania"

Nice story, art, sound effects, and music. Personally I think that this would have been a lot better as any type of game other than strategy. Interactive text, rpg, etc.

JackAstral responds:

That gives me an idea...

Interesting concept. I'm afraid I can't put on more stars due to the simplicty of the game. I reserve more for "masterpieces" if you will. If you intend on a sequal of sorts, include more upgrades, like an AOE burn, for instance, and work in more color to the game. But this here is fine as it is.

dame my had is on fire from all this clicking

this is amusing in a certain way, but i wish there was some measure of strategy. it's just a cycle of "click click click hideout buy matches click click click" and its basically impossible to lose except for when buying upgrades, which doesnt really make that much sense.

anyways i had fun. i see you made it pretty quickly, so no gripes here with the lack of depth. maybe think about making a sequel with a few more tweaks and additions?

suggestions for possible sequel:

-make certain buildings require more matches or give more points

-allow fire to spread and give rewards for combos

-cops could move from building to building as you click (just light the windows up with blue and red or something), and clicking that building would increase their presence or cause a game over

-instead of ending the game when we run out of matches, allow the player to break into buildings to forage for them, also increasing police presence, but not destroying the building.

-add more items like a lighter or a blowtorch or eventually bombs, or whatever. these could all have different pros and cons like burning a larger area, reducing points gained but destroying buildings faster, or having one or multiple uses per item, and could be acquired by looting or at the shop.

the Music is so nice