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Reviews for "Proxy"

At first the game description got my hopes up like "oh yeah something for the brain" and in the end it was so obvious who proxy was that i was almost dissatisfied (especially because i suck at this kind of game but maybe i've just gotten better dunno) but in the end it doesnt matter, not every game needs to be teethgrinding hard right? So now its analysis time!

Graphics: well normal RPG Maker style not too detailed and the charakters had 2 different stances.
I dont know to much about the RPG Maker so i dont know if you made the Charakters with it or not + animations etc (yes i do know that you used unity just in case i doesnt look that way) but i guess its safe to assume that you made the "dead people" yourself sooo only thing that was kinda weird was the cabel around the neck of the first victim because he to far to the right, it looks like hangs besides the cabel but im not an artist so what do i know. xD

Story: Well there is not much to say about the story, its a short story and i am kinda interested in that proxy guy/girl/thing (if there is more to him/her/it then this game shows i realy would like you to send me the data :D) but i guess its possible that he/she/it is there to give the game more freedome and more possibilities (especially if you want the game to fit in an elevator i guess).
And of course this is a storydriven game (but you made the game so you know this already) so the scenery is important aswell and you supported it with some good picked music, realy great.
That you(?) lost an arm in the beginning was a bit much to be honest, when you think about the blood loss he wouldnt survive that, but it's a small game so that is just a minor detail.

Gameplay: Well this would be the part where i could excel (because i study this stuff) but well it is a story driven game in the end.
What you did was giving the player exactly one click of gameplay (a meaningful decision so to speak) and that was to kill someone. It works but that little part could have been better it almost seems like you rushed it, maybe you just wanted to get done with the game or your programming skills didnt let you do more at the time etc whatever it was here are some suggestions.

Suggestions: The cursor change was a good thing but locking on the heads of the people is where it got wrong(ish), imagine how it would be if you tell the player to shot the girl, the only survivor besides you, because it seems to be the only way to "win" the player would be forced to think it through because that couldnt be possibly right + you moved proxy in the end so there already was a hint, and the possibility to shoot yourself would make sense to + the last hostage besides you already told you that you could be proxy without realising it.

Well that is enough for now i guess i gotta write on my own work again, maybe next time i look you up there is something with more gameplay for me to look at^^ anyway gonna look forward to your next project.

Sonoshee responds:

Well that's one good review actually, thanks for sharing your thoughts !
I agree with most of waht you said, all I can say for now is look forward to upcoming projects where I won't have any personal time restriction ( Proxy needed to be done in a single month). I'm actually pretty happy with doing all of this in one month.

But anyways, thanks for your review, I will definetly keep a point about what you said in future projects.

Hardly a game! The sprites could have at least moved around a little. Maybe have the option to shoot someone before each time it goes dark? Maybe emulate the card game Werewolf or something?

Im sorry for the low rating but this is almost a carbon copy of the movie Devil. Its just the ending and murders that are different. It was poor writing of a could have been interesting plot and I think youu need to work on your writing skills.

Unfortunately I watched the relating movie, so I knew the murderer ;-)
But gratz on making a well done game out of it!

Sonoshee responds:

" relating movie " ? are you talking about Devil ? hell no this doesn't have to do with it. And if you think you got it right then you're mistaken. Just forget about that movie please.

Thank you anyways for playing.

It's okay, but...Kind of obvious. You really didn't have to watch that hard to figure out what was going on. And yet, at the same time, it wasn't really explained how it all worked. It was all left vague.

Also, if you're going to write stuff in a language that's not your first language, PLEASE have an editor look over what you write.

Sonoshee responds:

No it wasn't left vague, you had to understand it by yourself, Stevrovich got the idea : Proxy is not a human being, it's a malicious creature who has been in a partnership with the culprit, he's the one who turns off the lights and he has some out-of-the-usual speed ( explains why he can kill them in such a short time) and strength ( tearing apart wires and hanging Laurie).
But I'm not ready to tell all this backstory in in-game dialogs, as they're not key points to solving the case.

I apologize for my English, keeping a steady level in four languages at the same time isn't the easiest task, so I hope the English used in Proxy isn't really that tough to bear and understand.

" have an editor look over what you write " : I hope you understand I'm a 17 years old bedroom developer, having an "editor" isn't something I can afford. That's why it's called indie anyways.