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Reviews for "Gunnihilation Prototype"

WOO! Welcome To Newgrounds Pal. The Flash was Cool at First, then The Rage Meter happened And It Became Simply Awesome. what a Nice game. Some upgrades Would keep players Rooted For Longer though. Good job, I love you.

zqf responds:

Glad you liked it :)

Good basic game, once the music and sound effects are added it'l be an improvement. Didn't get very far in but maybe get some different weapons or grenades. Maybe armor. Really a side scrolling shooter you could do a lot with.

zqf responds:

New weapons will definitely be part of it, once we've figured out how to mix them in with the frenzy mode and control scheme. (ie would each weapon have two fire modes, and would each weapon have unique Frenzy modes too).

For a prototype is game is very solid. The stun and reload system is very good addition for this person-based shooting game style. Added the fact that you can stop shooting briefly and manually reload is solid. Frenzy feels right without being overpowered, and the skill selection is great for difficult curves and challenges. Maybe a more personal thought this is, but if Frenzy secondary was a heavy shotgun with a large, wide damaging muzzle plume and the pellets could bounce once. I think players can get more tactics out of it. If you really want to push the Frenzy SG - let it charge up >:3

Back to the game workings, the traps add a bullet hell feel - so definitely keep that. So for keeping gameplay fresh and spunky I see two things thus far. Using switches and special breakable terrain to affect horde flow and create breathers (Environment Mechanic). The second and further of that is finding cool things in the fields.
A little something like: anage to uncover and protect a Sp target in the map, gain a new way to go and its bonus points. Push a big red button, turns out to be something cool and aids when the horde gets VERY large. "Easter Egg Bonus-ups"basically that make the map/environment just as fun.

zqf responds:

Thanks for your feedback. All good ideas :) Definitely looking into more ways to make the levels more dynamic, and some form of extra objectives will be part of that (like Robotron style rescuing hostages and such). Breakable terrain will be in, though I'm mainly looking into it as a tool for the enemy to use rather than the player, with the large robots destroying chucks of cover and such.

I'm glad you like the Traps mode. I wasn't sure how annoying people would find it, but it is a major challenge increase in some levels.