A few bugs. When I first start, after I click the first dialog box I am suddenly in the room Mr. T was murdered in. When I clicked one of the boxes, the map popped up for a second then it went back to the same scene. I tried clicking the box again and what I persume is the discription of said box came up.
Later, when the newsboy is written down as a suspect, after four (?) seconds it closed, which didn't seem right.
As for the game itself... Have you ever read the original stories about Sherlock Holmes? Maybe it is just me being nitpicky, but many things were off the mark in this. The whole needing to give someone something in order for them to talk thing might work sometimes, but in this it came off as lack of character depth. Which there is a lot of. People don't just tell you other peoples motives like that-- some people do, but not everyone. People-- especially in the Sherlock Holmes novels-- have conversations a very different way, as with confessions. I was also disappointed that the newsboy wasn't a part of Sherlock's underground network of child beggars, that would have been great to hint at or something. Another thing is his room; tidy with no Dr. Watson, no microscopes and such (for researching), there isn't any mess of whatever intensive project he was investigating, no disguises, nothing. When he got to the crime scene, he listed what was there and that was it, there was hardly any deductions made obvious... the whole thing is barely a scratch of the surface of the workings of Sherlock Holmes and the crimes he investigates, much less him as a person.