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Reviews for "Jacksepticeye Game"

You should add the option to skip the boss intro once you've seen it the first time, it's a bit demotivating to have to watch a long intro every time you want to try again.

Rixium responds:

Haha. I am totally with you on this one.

The game is good, but need some polish. The torch get stuck when i when I move the mouse from the bottom of the scenario.
Also, it would be good some sound effect to show when you are hit.

Rixium responds:

Yeah, I agree, I rushed it towards the end as the assets were a complete mess, so the Torch scene is pretty terrible.

It's good and i liked the music and the character design, but to move the torch i had to wave the mouse from the top of the screen, and sometimes the boss wouldn't stop shooting the green balls.

Rixium responds:

I built the boss on a sequence so if it seemed like he wouldn't stop with the green balls it was because he rolled to play that sequence more than once. This was probably bad from a design point of view for someone who is a novice programmer like me and is inexperienced with balance. Thanks for the review.

A game that has potential. It has glitches though, the one I encountered s when i enter the door and met Mark

Rixium responds:

Not sure what glitch that is, but I trust you since the game is full of them :D, Thanks for the review.

I liked both action sequences, but I wish the author had combined them using a more sensible storyline and added some more action sequences to make the game longer and made transition from them less forced.

The first action sequence was creepy alright, but it was too easy.
The second action sequence was difficult alright, but not creepy enough.
So the game really lacks a common theme and looks too eclectic.

The boss fight is the best part of the game, I like strong bosses and this one was decent.

Rixium responds:

This is such an old game now, and I agree on everything you have said. I wasn't a very experienced programmer back there, so I was very lazy in some areas.