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Reviews for "Jacksepticeye Game"

You should add the option to skip the boss intro once you've seen it the first time, it's a bit demotivating to have to watch a long intro every time you want to try again.

Rixium responds:

Haha. I am totally with you on this one.

I didn't find many problems with the game, my only concerns were that the flashlight would be pointed below where you were pointing, and the boss fight. It's not too bad, and I like how there's a tradeoff for not taking contact damage but you might not see his attacks coming, you just might need to add a second or two of invincibility time to make the fight more manageable.

Rixium responds:

Thanks for the review and the ideas. I agree on invincibility timer, I was worried the fight was going to be too easy, but at the same time I tested it so many times I couldn't really balance the difficulty because of my practice.

so, bug report. in the "help mark" level, if you defeat the level while pressing left, player moves slowly out of the screen and never returns, you get the achievement but you cannot progress forward.

Rixium responds:

Thanks, Ill take a look later.

I can't blame you for trying, it was a good idea but...
1: Its rushed, I'm sure you know this but its clunky and honestly I think you could of done much better (As this looks pretty good as it is).
2: The "Help Markiplier" level is slow, dark, and the controls are way off. Honestly I would of loved it if it had been a bit better thought out. (Maybe a top down of you running around fending off ghouls with flashlights?)
3: The Septic Eye... I thought at first "Whoa a run around shoot em' up boss fight!" which I would of loved if it was possible to dodge 50% of his attacks. The reason its hard comes down to 3 things. First is the level size compared to the boss and his attacks. The second is the size of the bosses attacks, change attacks rather than just jumping size with the same attack pattern, I keep getting hit with walls of attacks I can't dodge. Third is the character size, I have no feeling of where he is because hes so small which makes dodging hard to begin with, an easy fix for this is for the camera to follow him around.

Rixium responds:

Yeh, I know it. I got pretty bored towards the end, and I made no attempt at keeping the code tidy which angered me as I was just sifting through it to find what I needed.
It was never supposed to be something big, just a tribute towards an Entertainer. The Boss is pretty bugged and the Markiplier level was rushed, and the controls, UGHH.
Thanks for the long review, I appreciate it. I can promise my next game will be planned and thought out more completely, in comparison to this which was mainly to get me back into development after a break.

It's good and i liked the music and the character design, but to move the torch i had to wave the mouse from the top of the screen, and sometimes the boss wouldn't stop shooting the green balls.

Rixium responds:

I built the boss on a sequence so if it seemed like he wouldn't stop with the green balls it was because he rolled to play that sequence more than once. This was probably bad from a design point of view for someone who is a novice programmer like me and is inexperienced with balance. Thanks for the review.