00:00
00:00
Newgrounds Background Image Theme

fillup69 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Kick The Critter"

Good game but... why would you EVER mde a launching game with zero checkpoints? It just is hard to waste all your powerups in the first area and screw up in the second one.

It brings little (if anything) new to the launch-n-upgrade genre, but at least it's still a fun time-waster.

right after losing all the speed, the xp and money window is a clusterfuck of lag and sounds and wtf

I like the game, however at times when I start up the game it freezes on a blue screen and I have to refresh the page. This happens several times and it is annoying at times.

Other than that great game.

I saw with the introduction shot this is the maker of homerun in berserk land. I recognize that guy's name and appearance, a bunch of french dudes launching a nerd with a paddle in 2010. That was an ok game, equivalence to toss the turtle and a million others as it may have been. Of course even if I hadn't recognized him, it's obviously from the same game maker from the gameplay and the ostentatious launching devices and upgrades. The same sort of guitar hero type hardcore head bangin' air guitarin' cool dude style. Which makes it perhaps more of a disappointment to see right through it in all its tedium. I'm not a big fan of launch games in the first place, but this one, wow, I've never seen one with such useless upgrades. I get almost as far at the beginning as I do after buying a bunch of upgrades, and it's all because it doesn't matter how powerful the launcher is when you have so far to go, and it's entirely luck of the draw and reliant on where on the ground you land. Also annoyed that the things that ought to keep it going when you run into them, they really don't. When you get launched by the energy ball totin' robot, or picked up by a swarm, or shot out of a cannon, it makes no sense that your velocity after would depend on your velocity after, since you come to a complete stop in the middle, or in the case of the swarm, why is the swarm faster if you hit them faster? But that's the way it is apparently.

And the ULTIMATE in anticlimax is when you get to the end, with the boat symbol at the end, and you think you've finished the stupid game, but NO! It totally TROLLS you! It's like "nuh uh, that was just the end of the first ROUND. And every launch you start at the beginning of the first ROUND. And somehow you have to keep it going to the end of that and get to the end of the next one, with nothing but the most useless upgrades in the history of upgrade type games". And based on the minigames becoming available at such high level numbers, I'm apparently actually expected to launch many dozens, maybe hundreds, of times. Hell no. It took a lot of luck to actually get to the end of the first screen, and luck is something I have in very short supply. No, I have lots of luck. Bad luck. I'll win what should be a 9 in 10 bet less than half the time. So no. Lots of effort went into this. I can't imagine the amount of programming. I've written programs before. Not flash games, but programs. But I can't pretend I don't loathe it vehemently.