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Reviews for "StrikeForce Kitty"

Bugs I found:
-Sticky controls at some points.
-Sometimes your first character gets behind after a hit and takes a LONG time to get back in place.
-Foxbowza's soul doesn't chase you if you go from level 2, but does if you start on level 3.
-For some reason, even at low quality it may slow down.

Errors:
-Foxbowza's souls catches up to you far too fast.
-Enemies get too strong too fast, when you go to the next level you actually get pwned unless you farm a few levels.
-Farming levels gets too hard too fast.
-Lack of "change quality" button.

Nice concept, funny and full of potential, but you need to address the bugs and errors or it gets boring far too fast.

It's a nice game, but could be better. Especially the instructions need improvement - I only discovered that I could level up the cats' abilities by accident. The inventory system feels pretty unwieldy, as well, with all the empty space you have in the beginning and having to scroll back and forth on the big array where items you have don't stand out in any way.

I'm sure this a good game but shockwave keeps crashing when i try to play it, so i'm only giving it 3 and a half stars

The game is great... at first. A simple game where you wind up your units and let them go, guiding them as needed. However, by the second level of the game there are significant frame-rate drops and by the third level the controls are nearly unresponsive. I can't even finish the game because I'm unable to jump over traps, enemies, or gaps. Another problem is if you happen to jump right on top of the enemy, you wont do any damage on the first collision, you are forced to take enemies head on if at all so if you accidentally land on an enemy chances are your first unit will be inst-killed in later levels. Almost a good game, but these few monumental things break the game for me. 2.5 / 5.

Very entertaining until the lag and glitches take place.