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Reviews for "Perdition"

I'm genuinely impressed. This game kicks ass in every way, including in an epic senseā€¦ as in the original Homeric sense! There's not too much I can say that other reviews haven't covered more competently, but here goes. I saw the icon with what looked like a punk android in a post-apocalyptic wasteland with the words, "Resist your programming" and concluded that it was another overly pretentious art game with a childishly teenage "rebellion" bent. I was perplexed, then, to discover it had multiple endings. How could it, if that was the case? I'm happy to be proven wrong.

Not only is the platforming spot-on and never slippery or unfair, but the underlying story is far more clever and built out of shades of grey than the Biblical names would infer. Certainly by name alone the player assumes a lot about the two opposing factions, but I appreciate the amount of work that went into giving both God and Satan flaws and motivations that require at least two playthroughs to reveal.

I've gone through the game four times, but haven't seen all four endings yet. My first inclination, partly to spite the game's description, was to follow orders until such time as I saw fit not to. That turned out to be much later than anticipated, and so I got the Villainous ending. I love this game, and I think all of Newgrounds is better for it.

The story is great but the gameplay is just excruciatingly annoying.

The jumping controls are so clumsy, it's really annoying in a game where you die immediately, respawning takes a few seconds and the character is relatively slow.

I would love to play this through several times to see al the alternatives, but right now, the controls make the thought very unappealing.

Not every kind of game needs challanging gameplay, especially not if it's done in an annoying way.

Other than that, I loved the graphics and I loved the story.

Really enjoyed it! The atmosphere was brutal as fuck. Reminded me a death metal album I have. I got sort of confused in the end, however, when it came to choosing which path. I took a path I wasn't necessarily intending to take. But that's the joy in games like these. Fuck it. Awesome game!

Enjoyed it so far. After a few deaths the attack button didnt work anymore so i had to restart.
The plattform and story I did like in it's simplicity. I would love to be able to exchange weapions though later on in the game.

Wow. This is an excellent combination of a biblical-style parable and a cautionary sci-fi story. I admit, I was confused for a while; in fact, it took me until my second play through before I finally figured what was really going on. It's interesting how neither deity is particularly benevolent, but were are left to decide which one was truly worse. One of the names is a blatant angram; the other one has some relevant words mixed in.

The graphics are well done. The burning sun behind the destroyed landscape looks awesome, as do the strange mechanical walls and ceilings. The flashing red wires add to the mystery. When I finally realized what they represent in the story, they seemed even cooler. Also after playing three times to reach the "true ending," watching Eve make her way in the more natural landscape with trees, grass, and a clear sky was nothing short of refreshing.

There are some great scripted moments, as well. The scene where Eve ascends to meet Gomadi is quite intense. I have to admit, I was excited watching the screen scroll up as Gomadi told me his back story. It was rather breathtaking when the stars started to appear, and Gomadi's entrance is pretty dramatic.

The music is remarkable. Haunting, and appropriate for the environment. On my second playthrough, when I understand more about what was going on, I noticed how appropriate some of the tracks were for certain locations.

I hate to say anything bad about a game with this much artistic quality... but I did find the gameplay to be a little bland, and at times, frustrating. Everything works well enough. The controls are mostly smooth and I didn't run into any of the glitches and freezes everyone keeps mentioning. But some stretches of the game (depending on which path you're taking) can be a bit boring. Honestly, I didn't want to replay it after my first endings. I ran into a few dreaded "blind falls," where I was forced to drop down onto some spikes or an enemy without being able to see where I was going. And while moving platforms always annoy me, the way they tend to sink under environmental hazards in this game was pretty tough. The slow firing speed of the gun also ended my game a number of times (though I see below where you tell a reviewers how to upgrade the gun with android life force. That fits into the theme). Understand, I'm not saying the gameplay is bad. The majority of the game is enjoyable. It just it feels shallow and repetitive compared to the story and the philosophy.

However, I have replayed it. Twice, in fact, and I plan on going back for the last ending and the rest of the medals soon. That's a sign that you succeeded, just more on the literary end than the mechanical end.

Bottom line, it's a very good project.

I few points to ask you about regarding the story, but I don't want to spoil anything here, so I may PM you.