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Reviews for "ControlCraft 3"

yeah dude the concept is sweet, but there's bugs and it's set up incredibly unfair. like the guy who reviewed lower on the page, level 4 is ridiculous, you've gotta lose for hours straight in hopes you get enough money to buy upgrades, but even then after 20 you're done. the one lvl 4 there's one enemy on top, one on bottom, and you're in the middle getting anally destroyed. then on the other one the one enemy starts with 2 towers and over 300 guys, wtf is that? after 45 minutes of dying endlessly I got tired out bored as fuq so i'm giving you a 2. play your own game and see for yourself.

Отличная игра. НО! Баг на уровне Bridge. Не могу завершить, потому что из порталов лезут и лезут враги. Исправьте, пожалуйста.

Missing keyboard shortcuts are the number one killer to this game. After completing 3 levels in each row, I cannot get any further without grinding money and hoping I can click around the screen fast enough to keep up with a computer. The inability to have high actions-per-minute with a mouse only control makes this game frustrating. I will be hit with 3 or even 4 tower freezes at a time that you must "click to defrost" (or wait painfully long) while loosing all opportunity to push my attack or use specials in retaliation. I cannot even freeze more than a single hostile tower at a time. Turning off hot keys should be a hard-mode option, normal mode being with hot keys allowed.

The moment I heard the voice acting I knew exactly who you guys were haha

I remember awhile back you made a tower defense zombie game involving a small variety of units but tons and tons of upgrades. The lack of information given to the player made it a long and trying process of TRIAL and ERROR. My point is, this game suffers terribly from the same design. Instead of simplifying your content, you've made it near impossible to balance the mechanics in the game. Money buys more skill points but also one-time-use weaponry. If you want to stock up on the them you have to grind over and over again if you want a shot at beating the later levels. It gets boring and repetitive. Furthermore, I had no idea they were one-time-use items. The only information you provided was what they did and how much they cost. I ended up spending all of my money on bombs and reinforcements and using them on the early levels just to test them out. After realizing my error I had to go back and grind for more money. It was a vicious and boring cycle.

It's a cool concept but ya gotta keep things simple. Put more focus on troop upgrades instead of extraneous expenses like "YOU HAVE TO USE A BOMB HERE TO TURN THE TIDE OF BATTLE OR YOU WILL LOSE BECAUSE TROOPS ON YOUR SIDE WILL NOT SPAWN FAST ENOUGH AND YOU CAN'T UPGRADE THEM ANYMORE. YOU DIDN'T BUY ANY? OH, WELL MAYBE NEXT TIME :C"

This game REALLY needs keyboard shortcuts. An action-strategic game require the ability of fast reacting.
By the way, I like concept, artwork (especially backgrounds), smooth animations and high difficulty.

Nice try but perfectible ; ergonomics ruin your efforts.