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Reviews for "Pixelo"

good, gooooood

Meh. The same exact kind of run-length-code based game as armor logic 2 again. Who cares about a redundant game. It has no purpose for existing. And what the HELL is with the sheer QUANTITY of levels? Do you think that's going to make up for QUALITY? And you have to solve SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO SO MANY easy levels before you can unlock the "medium" and even see what ONE of them looks like! I count 15 levels per screen and 11 pages. But the last page is missing 4 so it only contains 11. That's 161 levels. On the EASY level. Before one single "normal" is unlocked? I'm not going to directly say that it's less exciting than watching someone drool, but I would just as soon watch the movie Napoleon Dynamite all the way through and then count the total face value of a large stamp collection.

Also you should rename "flower" in "easy" as "anchor" because that's what it looks like, not a flower.

The game is good, daily puzzles don't work but btw you guy made a mistake on one of the picture names. its volleyball not valleyball

Admittedly, I've played it for an hour or so, but it was rather because I like Nonograms. However, your implementation was good in some details (like being able to fast-forward the score evaluation, or the idea with the badges), but you've made some really bad decisions:
- The ease of use should not be something the player has to earn. Jumping from one end to the other has to be earned. Not having to tap for every single pixel move has to be earned. Being able to move faster has to be earned, although this is a puzzle game. The object of the game is the puzzle, and not navigating through the pixels.
- I don't even know when I'm able to play the "Normal" stage. Nonograms are puzzles I'm used to solve, and having to go through every "Easy" level is a tedious and boring pastime to me. I want challenging puzzles, and I don't want to work through every unchallenging level. Additionally, just for the easy stage there are 10 full pages of 15 levels each. This is just ridiculous. I know that I don't have to solve all of them to get to the "Normal" stage, but whatever your requirement is, it is still far too much. Locking levels in each stage is a good idea, but locking whole stages is just silly - especially for an implementation of a very well known puzzle game.

This is fun despite not really knowing how to play, and that's because the tutorial doesn't explain anything. Still can't give this a bad score as the puzzles are fun, the music is relaxing and it looks nice, I would appreciate a better tutorial though.