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Reviews for "PLEASE REMAIN CALM"

wow, 6 hours to get all those medals but it definitely was fun. The medal that gave me the most trouble was beat the game with no coins, it's really frustrating when you come across jumps that need either the double jump upgrade or coin jump and I also came across some 1 square gaps that were blocked by a coin and I had no choice but to restart. Oh, i also had an idea about that, since you are collecting zero coins and get the upgrade, the coin shooting upgrades should be deactivated when you have zero coins. One more thing, I had no idea how to activate stealth and had no idea how it worked.

CTincknell responds:

Good job getting all the medals, and thanks a lot for playing. I attempted to balance the no coins medal by giving the player a free reroll, but you still do occasionally get screwed. Stealth makes enemies that chase you less aggressive and makes you immune to lazers.

Amazing game. 'nuff said. Would play it again, and again. Randomizing was awesome. What was this made in?

CTincknell responds:

Flash, written in Actionscript 3. Thanks!

I unfortunately don't have time to play this much right now, but I'll be nice and give you all of my 5 stars anyway. I played the tutorial as well as the first levels, and everything was already great. The music, art/animations, sound effects, concept, gameplay, controls, functions, upgrades, seems to be randomly generated, everything. A very refined game, based on what I've seen.
God job ;)

CTincknell responds:

Thanks a lot!

An extremely competently made and generally fun roguelike platformer. The idea is solid and straightforward, and the game is well presented with charming retro graphics, sounds, and physics that have no visible issues. Have to give serious kudos on the random stage generation too. It comes out with some really nice maps. Really can't argue with this game at all. I dare say it's a game I'd pay real money for. I'd love to see this game get expanded, maybe even an offline release.
You really proved with this that flash gaming isn't losing it's share of great, free games.

Now if you'll excuse me, I'm off to try jumping with coins, your game gave me bad ideas. :V

CTincknell responds:

Thanks a lot! I really tried to make it into a game, and not just a Flash game, so I'm glad you feel that way. The feedback has been very positive so I have been considering expanding it into a non-web based game. We'll see where that goes.

It's a nice game. I liked the rogue-like elements you've added to it.