00:00
00:00
Newgrounds Background Image Theme

HPinky just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Rock Paper Scissor Wizard"

I have a few points you might find helpful.

-First of all, as someone mentioned before me, the falling+fixed camera can make it hard to figure out what is below the screen
-Dying doesn't stop the clock, so you get stressed out and try harder the next time but end up doing worse, kind of like in classic Mario(this can be arguably good or bad)
-There doesn't seem to be any checkpoints in any levels so the more challenging levels(falling ones especially) is little stressing after a few accidental deaths. Not everyone is a pro at platformer games
-To fix the dead wizard bug you can simply make the player invisible on death and disable movement or lock the camera in place. Sure, this is kind of a hack fix but it's simple and doesn't hurt anything else.
-Perhaps add abilities to make each transmogrification unique(because as they are they just look different. The different platform touching is not unique since they each do the same thing to a separate block type). For example, you could give paper the ability(passive or active with a limited time) to fall at a lower rate, like how most paper reacts in normal gravity.

Otherwise an original platformer that doesn't suck. I didn't find it all that fun either, but when it comes to platformer games it's very difficult to please people.

3/5

Wowlex responds:

Thanks for the input.
The short fall times are definitely a detriment, it's something I should've polished a bit better. I tried to design it so that all except 1 or 2 times later in the game, you can see what's below you if you stand on the spikes in the correct form.

As for the clock- I definitely wanted to do a bit better on that, but I ran out of time to polish it. After testing the game so much, I am able to quickly dominate the levels, but I should've thought about adding extra checkpoints.

Your idea about making the forms unique: I had that in mind from the start. I decided that I didn't have enough time to implement it though. The way I designed the switching behavior would've made it extra hard. I wanted to make it so the paper wizard could float, the scissors wizard could stick to walls, and the rock wizard could depress switches! Would be neat. Maybe in version 2.0.

Sorry you didn't find it that fun, but I do appreciate the comments- this is what makes me better!