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Reviews for "Cavern"

really fun and really challenging ,,, great ambiance and great gameplay

4 stars for detail and work on the puzzles.
I really like the details in this game, and enjoy the puzzle elements. Number three's got me pretty stuck, though, and I couldn't help but wonder if it was inspired somewhat by sudoku puzzles? I feel like the symbols have some sort of numerical significance, but can't get more than the bottom-most row of symbols to turn green, and the center one on the right-most column.

P.S. I will admit, when it comes to puzzles of this variety, I usually go for the walkthrough after the third or fourth try, but I spent over an hour working on this one puzzle.

not too hard except level 7. over all a good game but for me too short and I miss the music. liked the puzzles though.

I gave up on level 7 as well. I saw that you made some changes to it. are you sure you put the locked pieces in the right place? I found what seemed like the only solution that would fit the completely while piece in there, and I couldn't get one of the other tiles to fit no matter what I did.

Game as a whole is kinda interesting, but I won a number of levels without completely understanding why haha. I think the beginning part was a bit odd, too. I could see it turning some people away from the game.

TurkeyOnAStick responds:

Hey, yeah, my original plan with the the start was that the cave would be labyrinthine, and that the player would be both navigating a maze, chalking their passage while uncovering the hints to what lays at the end .... and THEN the game does a 180 and it becomes a puzzle game. That didn't happen, so we typically end up with some naff puzzles at the beginning.

Level 7 ... I think it mostly comes down to us hurriedly resolving problems post-submission, so we redid the puzzle (from spinning to swapping) and locked a few tiles to ensure there was only a single solution.

And yeah, I'm sure some people solved a few puzzles without knowing what's going on! I was hoping to avoid using text or a familiar number system, because I thought it'd be weird for an ancient/alien civilisation to talk in English (plus the game becomes multi-lingual!). But there comes a point when there's only so many tokens you have on the screen without it being a completely confusing mess that somebody has to code.

... this is probably a longer reply than you expected (or I intended), but what the hey. I'm really happy this has pulled lots of views, but also think there's some potential or ideas that's missing.

Puzzle 7 was actually really easy. Non intuitive? There's an explanation right next to it.

Puzzle 8 is annoying the hell out of me. I can see the rule/exemption, but I can't figure out the pattern. Hopefully I figure it out, I would like to see more of the puzzles. Nice job though.