Metal Gear Solid V: Ground Zeroes, watch out: we have a new contender here for great gameplay on a short game that just started to be fun and then ended before we expected!
Ok, now jokes aside, it is time for another review!
This is a game that is just awesome. The mechanics are simple yet challenging (mastering this to get zero deaths is amazing!), but...
Lets not get ahead, shall we?
Graphics: Stencyl has proven us time and again that it is an amazing tool for short games. While I wouldn't take the tool too seriously, it is a great start for amateur video game developers to improve their skills. Graphically speaking, you have done something really great. The way this game looks is just amazing! Maybe not mind blowing, but seriously, it looks gorgeous (specially how you managed to create so many details).
Gameplay: This has to be one of the most entertaining games I have played in my recent memory. I was concerned by the use of shoot, melee and run instead of letting the character run all the time. But after some time getting the idea, it was perfect. Maybe the slide feature wasn't exactly used so much (at least by me), but it is a welcome feature. The things that I like the most are how responsive it feels, how precise it is and the fact that you can play at your own pace: You can run and kill everyone with the gun, stop and plan the attack, jump all the time to avoid enemy projectiles or timing yourself while running to slide and slash enemies with the sword (I didn't use slide that much, but the sword was my favorite weapon). This reminds me of a certain game... I already mentioned.
Story: Well... I skipped. This leads to another comparison to the game previously mentioned.
Music: Repetitive. But I love it! Well made track that loops itself but makes the game a good experience.
Now, Why was I comparing it to MGS V: GZ? Here I go...
MGS V: GZ and YR are really very alike. Both are games that have amazing gameplay (seriously man, you did an amazing job with it), great graphics and feel awesome overall. But there's a problem... Playtime. In both games you have a lovely time mastering the mechanics (by the way, you can also choose the way you can play on MGS V: GZ, like in this game) and when you finally are enjoying them... BOOM! It ends. The final boss is the best example: I was like "Oh boy, a cliché helicopter boss! Anyway, it is just the first level... Wait, what?! It finished already?!". Now, you can play the game again to try new ways to make it to the end (shoot instead of melee, run without shooting, meele-ing everyone, jump for joy -?-, etc). But in the end, it is not necessary to do it. Once you finish the game, you have seen it all. About the story: Well, it is just there to fill the void, nothing interesting (in both games).
So, do I recommend the game? HELL YES! But wait for the price dro- Oh, wait... It's free! Just for that (and the fact that there will be updates and more levels) make this a 4.0 out of 5.0 for me.
Even without the future levels and updates, it is a must play. The score is not higher because it feels short and I cannot take into consideration future updates for this. Anyway... I'll wait for them ;)