Wow. This needs a lot of work I'd say. A lot of stuff leapt out at me as unpolished or needing overhaul. I'll throw out a list, I hope you find it useful/
-Jump is a bit sticky or non-respondent at times. Could be a browser thing, but it's a real pain considering the nature of things.
-Almost 0 explanation, especially as to key mechanics like crates and so forth.
-Checkpoints aren't indicated when received and often can be set backwards by falling to lower depths.
-Death to respawn is instant and super abrupt, often making you fall down and die further because you have yet to register the first death.
-Boxes got stuck a lot. Dear lord did they.
-Reset and respawn don't seem to be consistent about what they reset and what they don't, and the fact that they don't reset everything seems half-baked or like it could have been done more consistently.
-Uninspired sounds used for jumping.
-Pixel art was a tad generic, and while not bad, also had inconsistent scaling (like player vs terrain) and poor/low animation.
-The player. What is he. I have to ask.
Other than that, the game WAS playable and the soundtrack decent, but I feel there's a lot of touching up to be done to make this worth playing. The mechanics definitely felt unrefined and unorthodox, and, while I do generally enjoy outside-the-box thinking, some of these have already been tried and discarded in the gaming industry, making it just seem subpar.
I'd like to emphasize this has lots of potential, and some things done were succesfully unique, but until it's a more complete product it has yet to hold my interest for more than 10 minutes. Good luck on future endeavors.
7/10, 3/5 ~WCCC