Quite nice, but I got to listen a few issues. First of all, my final stats:
17/20 pickaxe: no need for further upgrade, not going to mine more after this
20/20 mineral knowledge: a must.
20/20 axe upgrade: The aim of the game.
3/4 fishing rod: no idea why I got this, fisher does all the work.
12/20 hook: I think even only 8 levels would be enough, not quite sure though.
13/20 outfit: had no need for further upgrade
18/20 hat: simple. every time i ran out of fish, clicked this to get full stomach
18/20 muscle: same reason as hat (abouve)
15/20 cooking: didnt know where to put the rest of my cash in :P
20/20 merchanting: absolutely necessary to sell more ores
17/20 explosives: was enough to reach the maximum income rate
15/20 mining mastery: was enough to reach the maximum income rate
2/4 fishing mastery: simply was enough.
12/20: could ve gotten more here, but every time i checked i used muscle or hat for full stamina
1/1 Ballista: got this early, but ... mmmh ... well, I guess it s o.k. What total damage did it?
20/20 Vendor: Max income was core build for stamina abuse in muscle and hat.
Clear time: 02:27:50.476
General ideas:
Fishing by yourself becomes worthless after about 20 minutes. This could be changed by
- lowering stamina gain for all fishes already owned by 0,1 when upgrading species (fish rarity)
- adding an option to auto-sell fishes
- letting the miner and the logger consume fish to do their work
- disable full stamina regain when upgrading hat / muscle (which I consider a bug !)
- (go to: muscle upgrade (below ))
Logger:
- How much damage did he do during the game? Add a display of this.
Ballista:
- Clearly needs a display of the total damage it did.
- Every time you take down 100000 hp of the beanstalk, it could get +70 regeneration every 6 seconds or so - couterable best with the ballista (level 1: 10 damage * 7 arrows. level 2: 20 damage * 7 arrows etc.)
Balance for fishing and mining:
As I mentioned before, upgrading fish seems to be kind of useless after some time. This could be changed by Letting high level fish prices sit between the mining mineral prices, making them a real option for sale. At the moment a "ray" fish (level 12) is worth 40, while a level 12 ore is worth 60 (cobalt). This makes people go for ores only, leaving the option to sell fish alone.
Muscle upgrade / Hat upgrade:
- must not refill the stamina to 100% when purchased! I could finish 800 000 to 400 000 hp of the beanstalk just by upgrading these two instead of eating fish!
- The muscle upgrade itself should add percential bonus damage to hitting the benstalk, but consume greater stamina when clicking. This would decrease the number of clicks needed on the beanstalk, but drastically increase the number of clicks on fish / eating fish!
Medals:
- "Like a boss" is a stupid medal! Make it "Click UNDER 50000 times" !!! You clearly are NOT a boss if u get this medal :P ( I dont hav it ;) )
- "Buy all upgrades" of this, that, everything: This ruins your option of feedback like the feedback I m currently giving you, because (except me) everybody wants to have these 100 points (for some reason unknown to me ...)
O.K., that s all for now, see ya around :D