00:00
00:00
Newgrounds Background Image Theme

Greasebat just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Only One Chance"

One of the better Ludum Dare games I've seen. Considering this was made in 72 hours, this is pretty good. People underestimate the power of comedy in a game, and I feel like that's really what reeled me in this game at the beginning. I'd just like to commend you on that before I get started.

Considering the fact that there were two people in the game, you missed a lot of opportunities to take advantage of that. There were only two short situations in the game where the fact that there were two people was taken advantage of, which was disappointing. Adding more stuff to do with two people would have been a good idea.

Dialogue was made pretty poorly. For the most part, it went by a little too fast and it was kind of difficult to read. What was even worse is that with the amount of movement going on, I couldn't read what they were saying at all because the dialogue would just kind of overlap with each other. If you had placed the dialogue at the bottom of the screen instead, for example: "GIRL: I'm saying dialogue!" then it would have been a lot more convenient.

You had a pretty good story, which is pretty much the only way you can make a good game in 72 hours. However, the story could have been so much more. There was really no interaction between the two characters. On rare occasions, they would say a few words to each other, but other than that there was really nothing. So I didn't really feel any connection to the characters, which is something that's important to have, especially in a story-driven game. Let's be honest, this was a pretty basic platformer, so you need to have a good story to back it up.

The ending was terrible. Probably the worst ending you could have had, to be honest. Maybe it's because I didn't look for a secret ending, but you're just dumped into a box with music playing. There's no depth to it. The least you could have done was just a bit of dialogue between the two characters. You know how kids are forced to eat their vegetables for dessert? This is the equivalent of forcing kids to eat their vegetables for like an empty can of beans.

Beyond this, it was a pretty good Ludum Dare game. If you had added just a bit more dialogue, placed it at the bottom of the screen instead, and added a better ending, this would have been a five star game. Nice job, though. If this is something you can accomplish in 72 hours, I'd love to see what you can do given a few weeks.

johnfn responds:

Hey, thanks for the fantastic review, EpicMooCow. You've certainly given me a lot to think about, and I really appreciate you taking the time to write all this out. Such an excellent and thoughtful review kinda reminds me of Step from the audio portal's audio reviews, perhaps you are his alter ego (or he is yours!).

I'm gonna take all of this advice to heart. Thanks again, and sorry for the bad ending hahaha

Aww, that's cute! :3 I don't know much about programming and coding and stuff, but I think the music really fits with the game well. The plot was good, and I appreciate the humor in the dialogue. Excellent work, and what determination you've shown to have done this in 3 days! Congrats on the front-page, too. Keep at it, Johnfn! ;D

johnfn responds:

Thanks man! Glad you managed to escape the school work and find some free time ;-)

Actually pretty good, especially for a Ludum Dare project. But for me it's much better in terms of story and some little funny details (like the Z key tips in the corner - it's cute and hilarious at the same time :) ) than the gameplay. Backtracking can be annoying at times, and the visuals are somewhat uninspired (though it was made in 3 days, so no major complaints here). Also, it won't hurt to show the number of remaining cannons on screen. Anyway, cute game with interesting plot and good sense of humor, but it could be better - Ludum Dare "72 hours" format somewhat spoilt it in my opinion.

johnfn responds:

Fair enough! Though I'm not 100% sure what you mean by backtracking, since you never should have to go back further than moving around in a single level. I agree about the visuals and aim to do better in the future :) Thanks for the review.

I felt better being alone in this game... Do we get three endings?

I obtained 2 of them.

Cool game, after all :)

johnfn responds:

The super-secret threesome ending is yet to be discovered.

I think robot graphics don't fit with background graphics.

johnfn responds:

mm I could see that. Always working to improve my art. :)