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Reviews for "Sentry Knight"

really nice game

Excellent game!
The art-style is really great. Music is apt to the game as well. Gameplay is very simple yet engaging. Game mechanics work very smoothly without any issues, whatsoever.
However, some medals would have been great rather than just the in-game achievements. Also the selection of new skills is a bit random in nature as the player doesn't exactly know what it really is, but I believe this adds as an element of surprise.
Art-style/Graphics: 5/5
Gameplay: 5/5
Music: 4.5/5
Overall:4.5/5
In its entirety, a really great game by the team. Keep up the good work guys!

I accidentally kill a penguin D: my life is ruined...
Ho and i find the game very well made, if i can propose, show the critic stats and power multiplicator won't be bad.
Thank for this awesome game! I can't wait for more level!

This EpicMooCow guy is kidding right?... "I haven't played half of the game but I'll complain about these things I have no clue about anyway."... kthx.

Bug report though. When the High Elf uses his/her(?) shield and you use the arctic gust to move her the shield effect wears off instantly even though the animation of it is still active, I imagine this is unintended. Besides that the suicide runners are extremely unforgiving when trying to 3-star missions but I guess that's intended x.x

Besides that, after every mission you get asked to visit the blacksmith in a separate pop-up and the blacksmith icon itself becomes unclickable, this seems extremely redundant. If I'd want to visit the blacksmith I'd click on the blacksmith, right? It'd also be useful to have gold count shown in the mission-select screen to see if it's any use to go to the blacksmith or not.

Variety is good, pacing is good, graphical design is good, enemy and skilltree design is good, balancing is good, atmosphere is consistent and good, you lose a point for the advertisements but times are hard so I'll forgive you. Great game, keep it up.

I usually don't like the generic games, but this one's really got maybe, it's the slappmedo-like art, fluid controls and spells, which make it less repetitive like other similar games.
TIP: You can switch spells after they're on cooldown...but while they're not in your five slots, their cooldown freezes, but this is still good for using an ultimate every save/you still get to use more spells. You can also put multiple long cooldowns in your slots, and use "downtimes" to get it back, if you're okay with losing a bit of gold, you can do that between waves (I was wondering what the point of skipping was, as unlike kingdom rush, multiple waves can't go on at once).