I can see that you put quite a bit of work into this, and it's the only binaural game I've ever played on NG. But there were a few problems, some I could overlook and some I could not.
Things I could not overlook:
-Being forced to replay the tutorial every single time. I know you said to someone else you couldn't make a proper save system, but you definitely could have put the tutorial on during the loading screen or something.
-There's breaking the fourth wall, and then there's smashing it into tiny, pebble-sized rubble with a wrecking ball. While screaming at the player that it's supposed to be funny. Breaking the fourth wall should be a cheeky nod, not a series of very hard punches to the teeth.
-No epilepsy warning for the strobe effect during the shooting sequence! Some of us have really severe sensitivity to that kind of thing, and especially when you encourage playing the game with the game screen as the only source of light. You really, REALLY need to warn people.
-Finicky controls. There were times when I died despite pushing the cursor where it should have gone. I guess if you'd had more time, these would be tighter.
As I can overlook many other smaller issues (like the AIM buddy sign-on sound for the door), I'll delve into the positive:
-Really unique gameplay idea. I haven't seen much of this sort of thing before, and it's nice to see game makers taking a unique spin on genres that are tired.
-Pokes a lot of well-deserved fun at the apocalypse genre that has been done to death.
-Good quality sound and exceptional use of the binaural recording method.
-Decent voice-acting, especially from the inner voice.
-The design of the game makes me want to keep trying again (even if the tutorial does not). It is addicting to want to get it right... plays on the old psychology of quick time events without making me break my Q button.
Overall, fairly nice job. I would be interested to see where you take this.
Review rating: 3 out of 5
submission rating: 3 out of 5
Overall: 6/10