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Reviews for "DoctorWho: Brilliant Game"

Oh man, this is really cool and has amazing potential when you finish the complete version!
I'm really a huge fan of this style of game, much like the old Sierra Online games like Space Quest and Kings Quest etc. I even like the cheesy PC speaker type music, ahh nostalgia! :D
I really would like to see more player involvement instead of just selecting dialogue and playing simple mini-games though. More stuff like searching for certain items, free roam, funny descriptions of your surroundings etc, much like the above mentioned games.
This could be a complete hit if it's done right.
Anyway, I commend you for making a quality alpha version, and I can't wait to see what the end result will be like.
Keep up the amazing work guys!

Immudelki responds:

We might do that, surrounding descriptions maybe. Most of the times, our gamescenes are dialog driven, but we might add special scenes, or free-time bubbles in some scenes, where you can act more like in a point & click. Searching for objects in the environnment. Yep, there's something to do here. Of course, it can really became complicated (since we don't want to especially have time to make a big and complicated game, we prefer it to be rather short but polished)

Thanks :)

I feel this is a tad overrated due to fandom. Bluntly put, this wasn't necessarily entertaining (to me), or really engaging. I am a doctor who fan, of sorts. Watched a hell of a lot of episodes, but there isn't really any magic here for me. Various minigames that were ill-explained and random, dialogue options that had no effect and the humor was pretty flat, and a graphical style that even battled a solid dose of the function. This isn't worthless. It is a functioning game, a decent tribute, and a consistent and acceptable art style. For the sake of running and looks, it was fine, but it lacked the magic that should be present in a good game, which negates almost everything else it had going for it.

I'm not trying to be a dick, and I'm not going to score it unfairly like a dick, but I feel this could need some looking into as to what pulls the player in. This is, afterall, an alpha, but it'd have to be a pretty serious shift in mechanics after the alpha to become something that draws people in and engages the player.

So-so, not horrible by any means.
6/10, 3/5 ~WCCC

Immudelki responds:

No problem, you're not a dick as soon as you explain your feeling, and you're doing great, so thank you ;).
On the humor side, well, that's the most tricky part since it depends a lot on the players, some like it, some not, we won't be able to change it a lot :/.
On the minigames side, we will improve this, surely. (ill explained, not sure what you meant, too much explained, not enough or in a bad context ?) - by the way the help button will also have some use in the final version ^^.

Dialog options had some effects on the ends of the scenes or next dialogues, but not completely on the course of the game, and it is planned that with more game scenes we might add, the more roads will be available depending on your choices ;)

In the end, of course, engaging the player is the most important part, but feels also the most mysterious for us to achieve, especially for a narrative game. I assume that with more consequences on what dialogs you choose, it will help a lot to engage the player. As well as better sounds and musics, which will provide more sensations. So we're on that ;)

Thanks again :)

So I'm not a Doctor Who (no time) fan but I am a game dev, so I'll tear you apart on that.

First off, make sure to have the same resolution for both your background and your foreground. When it comes to Pixel Art, having a blurry background and sharp sprites looks... odd.

As for the minigames, I appreciate what you're trying to do but some of the games seem a little unnecessary. What exactly is the whatchamacallit symbol anyways?

The humor was hit or miss. I chuckled at them pointing to the Dalek with their itty bitty pixel hands, but I guess the rest of it was situational. It seemed some of it was taken right out of the script, which you don't have to do, you know. I'm assuming whoever plays this already watched the special, so regurgitating what they just watched is... well, take advantage of your artistic freedom here :P

Anyways, pretty good for two artists.

Immudelki responds:

Most of the time, pixel resolution is the same, there are somethimes blurry effects though. We try one time to reduce that, not sure we found the right way.. Is that sensation on all the backgrounds or only on some selected ones ?
"whatchamacallit", i suppose you talk about the symbol in the badwolf minigame, too pixellated and not enough introduced in the scene context.. I assume this is what you mean (sorry, i'm not english, I don't mean you're writing bad ^^). So yes, we will add more context and maybe try to make it less pixellated (maybe reducing mini game size..).
Most of the humor was really not taken out of the script, it was really new situations from the original ones. Apart from the FEZ apparition, where we don't even extends on it since the joke was already there in the film, but we try to link it with the new context we added.

We will see that again, more on how giving more originality, without going out too much from doctor who.

Thank you for your feedback :)

i automatically love oyu.

Interesting...