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Reviews for "HootBow"

You did a pretty awesome job, considering the time you had to work on it. There are multiple enemies with various strategies, and you were worried about letting the player know where the arrow could have landed, and other cool details. Btw, what program did you use to make the game? I´m very interested in this information. Keep up the good job.

Pixelulsar responds:

Thanks!
This game was made in a program called FlashDevelop using a library called Flashpunk.

Really liked the game but everytime i get to level 10 it crashes so i can't better my score which is annoying otherwise i find it very enjoyable.

Great for 48h and captured the theme pretty well. There's a lot of potential here.

Yes, what a hoot. What an 'owler. Woo hoo! It's aviary good game for 48 hours. Some might say it's for the birds, but owl would they know? They're not wise. I played this for owl-ong time and owl be back to play owl over again. Nice retro 8-bit-style graphics and feel (not just crummy pixel art). Screen movement is a bit jarring, though.

I really like this cute little game. I like the idea of the content, the sprites are pretty cute, and overall, for only 2 days, it's a pretty well made game. I give it a three, mostly because it isn't the best game in the universe. But, hence, I am a pretty hardcore critic, so, yeah...