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Reviews for "Santa Run 2"

Not a bad game, but the time restriction and abundant obstacles make it unnecessarily difficult.

So, the only thing you didn't fix was the only thing people complained about.

I still love the concept, and it's very challenging in a good way, but the way the timer is set up still punishes people for not getting it right immediately. Santa Run and its sequel are both very challenging games WITHOUT the timer. You want to do a time trial mode? Fine by me, but this single element sours the entire experience, because if you screw up even once, you may as well restart immediately, because you're not making it to the end.

I loved the previous games, but noticed a problem on the notebook I'm currently using:

If your computer is too slow, the game doesn't skip frames, but slows down as a whole. Except for the timer, which apparently counts realtime instead of frames. Thus, every time your computer lags a bit, it counts against your time.
I wasn't able to finish the game on this computer due to that bug.

Very unforgiving and tricky, but fun nonetheless.

The balloons behave in a really weird way. I kinda get the springy motion you were going for, but I feel like I should be able to either springload them to get them to go higher, or not have my weight hinder them nearly so much, or have them go upwards or downwards unbounded--it's kind of weird to have them oscillate around a specific point. I get why they behave that way, in a level design kind of way, but the appearance of balloons is not a good way to communicate their workings to the player. But then again, this game was never about skill and quick assessment, was it? It's all memorization.