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Reviews for "Tiny Dangerous Dungeons"

Now you've done it. I want a 3 hours version of this game, and I don't know if I want it to be multi-levels or just one giant level.
I'll wait for this.
And in an "horrible" way, I'll wait for it to be cartridge printed, so I can play it on GameBoy.
It was mean of you to do this.

(What I meant was "great game", huh ? :D )

Good Game but how can u get the secret?

It's an amazing game the knife powerup seems to be underwhelming the minute i got it there was only atleast one instance where it was actually needed and that's at the knife chest to get rid of the frogs, by the time you get use to the knife the difficulty has already sky rocketed.

The knife powerup has a small hitbox allowing you to miss enemies easily it also has little to no info on it. Finding out the knife could move object took way too long i know anyone could find out you need to hit the pillar with the knife but to even test to know if it's possible you need to move to the further right of the screen and see that the pillar can move. Then jump back to the further left and jump the highest you possibly can to the left from a tiny platform unto another tiny platform while throwing your knife at the highest point of your jump.

The knife's hitbox should also be able to hit bats or any creature at the same height as the character to prevent blindly jumping unto a platform and having a bat hit you out of nowhere cause your trying to outrun the other hazards

TLDR: the knife powerup was horribly introduced. my opinion ofcourse

I've run into a real weird issue where going in the very first door I just wind up going back through it again, making me unable to actually get past the little tutorial bit? Seems like everyone else is having fun though so its probable something dumb on my end. Seems neat tho so I'll score nice!

Me, after entering Treasure Room: Huh, I guess maybe they didn't put in an end boss after a- (giant spider) Whoops, spoke too soon.

A great little retro adventure.