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Reviews for "Asteroid Hell"

Pretty legit graphics there... turns a bit sloppy, but rocks otherwise. Just like shooting clouds with fire extinguishers.

B1KMusic responds:

Yeah, to be honest, I have a lot of trouble with the Asteroids style of movement where you turn and thrust because of the trigonometric functions that go into it.

So my solution was to make an 8-directional system where 0 = north, 1 = northeast, 2 = east, etc. If I had made it 16-directional, perfected the framerate, and found the right amount of delay counts to tick before allowing the turn, it would probably be a lot smoother.

Anyways, I'm glad you liked it!

I'd be surprised if anyone ever does make it onto that list! Though with an HTML5 game it shouldn't be impossible for users to fabricate such an image... hope no one goes to such extent though. :P As you say this is probably definitely the hardest Asteroids game out there. With the increase of screen size and asteroids few and far between, I was thinking you might have simplified it a bit... but shooting around a bit certainly changed that perception! I wonder how the new greed system works, could it be that it generates a larger amount of debris the more you shoot? If so, there might be some strategy to this after all. I gave up pretty quickly, but the idea is good, and I like the Pause screen on this one. Keep it going!

-cd-

B1KMusic responds:

That's why I requested a full screenshot in the footnote. You can't cheat on the newgrounds page, as the game is put in a sandbox (a frame), so you have to go into the devtools and open the standalone game, which has a white background, and would obviously lead to suspicion. Furthermore, with the taskbar visible, they wouldn't be able to hide programs like Cheat Engine. There's only one way to cheat, and that's something that an intermediate/expert linux user would know, so I'm probably going to auto-disqualify Screenshots in linux, and require that a screen recording is made of the game being beaten.

The greed system works the same as it did since I made the initial jsfiddle demo: shoot rapidly without discretion -> you risk shooting the large asteroid multiple times -> it breaks into a million pieces -> you're boned

I just used "greed system" as a word to explain how I balanced the rapid fire. So basically the strategy is to slowly and methodically take out one asteroid at a time, which will take forever.

Anyways, thanks for the feedback, Cyberd. You're always honest :)

There is nothing to special about this game... the game goes of the sides of the screen... But I belive that if you add some music and get the game smaller, People might play this level. So I'm putting a 3. Its ok, but it can be inproved...

B1KMusic responds:

I made the game 1000x600 because the smaller it gets, the harder it gets, and 1024x600 is the smallest common screen resolution I know of, so it's the largest I can go without going beyond someone's screen.

I rule out tablets and phones because you use the keyboard to play this game, and, well, I don't see a keyboard on tablet devices.

As for sound, I still need to experiment with that. In my experiences, sound has consistently been one of the more unreasonably difficult things to implement in HTML5 simply because of random security errors, or just not working (maybe it has to do with localhost?). Either way, the errors that are generated, as usual, make no sense, are seemingly broken, and provide no insight into the actual problem (E.g. I seriously doubt there is a javascript error in the CSS). Maybe some recent browser updates have fixed it, so I'll look into experimenting with it, and if I can control sound without using an unwieldy workaround like flash or an obscene amount of code, then I'll put the Atari 2600 "asteroids song" into the game, as well as recording myself blowing through a straw to get the thrust sound.

Lemme put that on my todo list :)

Anyways, thanks for the review.

Physics are a bit finicky, otherwise a decent, solid game.

Controls a little sloppy, though a fun still a fun game.