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Reviews for "Asteroid Hell"

You're trying... The mechanics don't quite capture Asteroid tough, there are no sounds, and no menu, as well as no score or anything. It looks like it just needs polishing. But seriously, the controls are really clunky.

There is nothing to special about this game... the game goes of the sides of the screen... But I belive that if you add some music and get the game smaller, People might play this level. So I'm putting a 3. Its ok, but it can be inproved...

B1KMusic responds:

I made the game 1000x600 because the smaller it gets, the harder it gets, and 1024x600 is the smallest common screen resolution I know of, so it's the largest I can go without going beyond someone's screen.

I rule out tablets and phones because you use the keyboard to play this game, and, well, I don't see a keyboard on tablet devices.

As for sound, I still need to experiment with that. In my experiences, sound has consistently been one of the more unreasonably difficult things to implement in HTML5 simply because of random security errors, or just not working (maybe it has to do with localhost?). Either way, the errors that are generated, as usual, make no sense, are seemingly broken, and provide no insight into the actual problem (E.g. I seriously doubt there is a javascript error in the CSS). Maybe some recent browser updates have fixed it, so I'll look into experimenting with it, and if I can control sound without using an unwieldy workaround like flash or an obscene amount of code, then I'll put the Atari 2600 "asteroids song" into the game, as well as recording myself blowing through a straw to get the thrust sound.

Lemme put that on my todo list :)

Anyways, thanks for the review.

I'd be surprised if anyone ever does make it onto that list! Though with an HTML5 game it shouldn't be impossible for users to fabricate such an image... hope no one goes to such extent though. :P As you say this is probably definitely the hardest Asteroids game out there. With the increase of screen size and asteroids few and far between, I was thinking you might have simplified it a bit... but shooting around a bit certainly changed that perception! I wonder how the new greed system works, could it be that it generates a larger amount of debris the more you shoot? If so, there might be some strategy to this after all. I gave up pretty quickly, but the idea is good, and I like the Pause screen on this one. Keep it going!

-cd-

B1KMusic responds:

That's why I requested a full screenshot in the footnote. You can't cheat on the newgrounds page, as the game is put in a sandbox (a frame), so you have to go into the devtools and open the standalone game, which has a white background, and would obviously lead to suspicion. Furthermore, with the taskbar visible, they wouldn't be able to hide programs like Cheat Engine. There's only one way to cheat, and that's something that an intermediate/expert linux user would know, so I'm probably going to auto-disqualify Screenshots in linux, and require that a screen recording is made of the game being beaten.

The greed system works the same as it did since I made the initial jsfiddle demo: shoot rapidly without discretion -> you risk shooting the large asteroid multiple times -> it breaks into a million pieces -> you're boned

I just used "greed system" as a word to explain how I balanced the rapid fire. So basically the strategy is to slowly and methodically take out one asteroid at a time, which will take forever.

Anyways, thanks for the feedback, Cyberd. You're always honest :)

I got $200 headphones for nothing.

I can't play for longer than 5 seconds without dying

I don't care if the game is meant to be hard, I think I'm speaking for everyone when I say you have to compensate outside of your shell and see what the game industry looks like when it comes to difficulty. I lasted longer on Silver Surfer, and that game is hard as ass

This is newgrounds. Flash. html 5 goes on your website buddy

B1KMusic responds:

>I got $200 headphones for nothing

Wut

Also, If newgrounds was about flash and not HTML5, they would not have spent several hours implementing an HTML5 uploading system into NewGrounds. Get with the times, bro. Flash is old technology. HTML5 is open, community-drive, works out of the box, and works better than flash for many reasons. Apple blocks flash, Google dreams of a web without flash, and even Adobe has made a flash-to-HTML5 converter, signifying that they have waved the white flag.

addictive, but annoying. The game idea and everything is nice, but the shooting sucks. I like the idea that if there are too many little things on the screen you die quickly, but you should have a faster response to the spacebar pressing to make up for it. There is a lot of lag there, so you have to calculate the time it takes to respond, and then add it to the time it takes for your chosen asteroid to get into the target line and work from there to calculate when to start pressing. And if you make the tiniest mistake, you end up shooting 50 things and destroying everything (including yourself). Would get a 4 or even a 5 from me if you had it set up so that a simple tap of space would shoot, but you had to hold down for a second before it began rapid-firing.
Also, for the smallest things, their contact-boxes seem a bit messed up. I have directly shot some only to have the bullets pass right through. As much as I enjoy the idea of the ghosts of asteroids past, if that is what they are, it deserves to at least be mentioned. I understand the idea of having to be more and more risky, but added to the lag before shooting, it becomes almost impossible to kill them without spamming, which comes with its own problems.

overall a fun game. It is simple, but especially with the way you phrased your description (NOBODY has beaten this game) was a big draw. Just curious--do you have something at the end for the eventual psycho who finishes the game just to prove they could after 50 straight hours? Because one will come.

B1KMusic responds:

Thanks for the feedback :)

"addictive but annoying"

You don't know how happy that makes me that someone found it addictive. The implications, etc.

"The hitboxes for the smallest asteroids are messed up"

It's actually because the bullet's skipping over it. Total pigeonhole. My Bad!

EDIT: I've updated it to check for the size of the asteroids before checking the hitboxes. Now if the size of the asteroid is 1, the hitbox of the asteroid will (not visibly) double in size for the bullet.

"Just curious--do you have something at the end for the eventual psycho who finishes the game just to prove they could after 50 straight hours? Because one will come."

I do now :)