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Reviews for "Mech Repair Bay"

A solid piece...

Hello,

I like this, it seems pretty complete for what it is.
If your intentions were to simply depict a mech repair bay I think you pulled it off.

Although I do feel the setting would be more realistic if you made it look "dirtier",
Adding oil stains ect... Would add some much needed atmosphere to the piece,
because at the moment it seems way too clean.

The rendering is good, although it could be better, I figure it's not as good as it could be due to technical limitations, I'd like to see what you could pull of with MAYA.

Anyway, keep up the good work!
and please continue to let the club know, when you release new stuff.

Thanks,
- Celx
~Review Request Club~

Kinsei responds:

I keep hearing "dirty it up, dirty it up." Did you guys ever stop to think that I might be some sort of neat freak?!
....
......
wow, typing that with a straight face wasn't possible...
yeah I really need to get some grease stains on the floor, don't I
perhaps put a dent in the door or wall where a noob pilot lost control oh his mech momentarily. :P

The real purpose of the scene and shot was because I needed an environment, for my demo reel and flat book, and this kind of went along with what I was already doing. the cam pans to the upper right to show more of the mechs.

It's a compliment.

You know it's quite hard to model for games, so take it as a compliment!

I'd love to see a re-render of this with a widershot of your scene. Maybe try a include some subtle lighting instead of having it so contrasting. Light it like it's a dark unknown area. With things like your red lights, lamp etc giving hints or the mysteriousness in your scene. Instead of having it such a bold impact.

Get yourmood through by using coloured lights like cyans. Pale blues etc.
Keep it up!

Kinsei responds:

some global lighting would probably help this piece. I also have the sparks done better now.

The biggest trouble with modeling for games is the fact that they usually need to be a lot lower poly for quicker rendering. Although hopefully with the progression of technology, soon we'll be able to be as free with all the models in games as we are with animations.

nice

well sculpted poly's. maybe try to render with more complex skin =) give it a but texture to make it feel more real =)
U use maya ?
greetz

Kinsei responds:

well I don't tend to use maya for modeling, I really don't care for it's interface, So I use 3ds Max (both owned by Autodesk now) but I do use maya for rigging and animation.

Looks like 3D graphics from 12 years ago...

no offense tho... thats actually quite nice. looks alot like a room in Dark Forces II. well, from wat i remember.

teh sparks looks a bit too monotonous.. what i mean is it has too much of just one color to it.

it a bit plain to the bottom left hand corner, but it better than plain whitespace.

teh cockpit glass could use some transparency... wanna see some of those inboard controlz... :O. possibly some gloss too.

and everything seems to have similar properties other than shape, color, and texture... wouldnt making metals a bit more shiny make it look more realistic? or maybe a battle-damage related texture map added to the MK II's leg?

but then again, im not that big in this either so... those were just mah opinionz...

SCORIN:
VOTE: 4/5
REVIEW: LOOK AT TEH BIG NUMBAH!!! :D

Kinsei responds:

Graphics from 12 years ago?!?
how harsh, and after all the nice advice and scouting I gave you, lol
you know this is twice I have had some one tell me that one of my scenes looked like was from a game. Although I guess that is some what of a compliment.
as for that blank part I guess I could stand the leg up right and move it down a little to take up that blank space. I'll work on an opacity map to go on the mech glass and rough up the MK II some more, I did some damage, but not enough obviously.
Thanks for the review my man, and good luck, your now in the portal. I look forward to your progress.