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Reviews for "Cursed Treasure 2"

long loading :( great game :)

Played CT and the expansion quite a bit, maxed them both out completely. This one I'm disappointed with. Towers have an additional upgrade, skilltree has new skills, new enemies have been added, flavourtexts are done very nicely and cut-out now has a secondary function of capturing buildings with variable effects.

Very nice additions however, I feel that the map designs do them no justice. Especially when you get further into the game you've attempted to increase the difficulty of the game by making places to build towers more scarce. This results in the player using cut-out to clear spawners/buffers as soon as possible while sitting on 6-8 towers, then clear out the map and build another 3-6 towers in order to fill the entire map. By the time you've upgraded all your towers to their maximum level you still have 10-15 waves to go, which simply turns into a game of holding the spacebar and pressing T a couple of times. This makes the end-game very unrewarding and boring, "badges" do not fix that (against popular belief).

From a mechanical standpoint I find the click-to-interact function kind of iffy. It doesn't always respond properly for me and when there are enemies nearby there's a chance of clicking them instead of the scroll or potion that is trapped underneath them. This makes the final boss especially unfair at times.

It's a solid game, great concepts. I do think it needs polishing though, I hope you agree and make this gem shine like it should.

Great game. Would have been 5 stars except for the fact that I can't save the game for some reason. 2 days ago when I started it saved at rank 9. From there I keep trying to save my progress somehow but its not workiung. How do you save your game?

blam bceause bombs at the end are annoying as hell.
they dont move when they are clicked on some times. and there are too many of them.

I like the game, but it leaks memory like a sieve. I just finished playing level 3 at night, and it was the first thing I did. At the beginning of the game, the flash plugin container was using less than 100K of RAM. After finishing the level and going back to the map, it's now at 758K. It has crashed flash player once and Firefox once, and as I type this it looks like it's going to crash something again during the next level. Fun games are fun, but this amount of memory leak is unacceptable.

IriySoft responds:

Unfortunately it seems like we won't be able to fix the lag issue already %(