00:00
00:00
Newgrounds Background Image Theme

Knsrs20 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Neonball"

I really enjoy the puzzle aspect but in context to the story it makes no sense at all. You didn't really hae to try and put a story on it. Also I love the music.

Good game. I like the game. I prefer using the mouse over the keyboard, but that's a subjective opinion.

I like how fast paced it is. I will definitely play more later.

On another note, what is wrong with people...

@utley A menu bar in the top instead of the bottom makes it worth only 2 stars? If you're an autist that's okay, but otherwise requiring consistently repetitive interface is lame.

@bokkafa If you haven't played the game why are you writing a review about it when others have obviously been able to?

@SPAZtank Instead of blaming the game you should write something like "My computer is too slow to make the game run fluently, you should try to reduce the requirement of the game". The bouncing mechanics couldn't be better.

Looking forward to other games from you.

visuals and sound are nice, well done for NG. however, the between levels stats screen are really long, and should be much faster to promote smooth game play. good game otherwise.

Brusi responds:

You can press any key to skip any of them...

"Hey, we're running out of energy! To decide who gets into the city, let's create a field of lasers and a giant electrically powered ball, add a bunch of blocks that beep when something hits them, and add a teleporter!"
The E.N.R. probably shouldn't have been let into the city.

The game itself was pretty good, even if the backstory was terrible. The puzzles were pretty damn intelligent.

Brusi responds:

Well - the game doesn't take place in the actual world (not even the world that the game tells its story..).
It's the application that the government released to test your energy saving skills, not a real ball in lazer fields...

I agree with Snowkeeper(2 post below), I already saw the reply, but I still have to say, it feels a bit unnecessary IMHO.

It seems there's room for optimization when hitting lasers - after you play for a long time, getting hit by a laser tend to slow the game tremendously. It's like the game is playing on 0.3 speed.

Beyond that, the animation, sfx and gameplay are all very refreshing, very well done.

Suggestions for new content:
It'd be nice if there's a level editor. Such thing only make games of this genre all more entertaining.

Suggestions for new stuff in a sequel (through power-ups or level-ups):
The ability to slow down or speed up on a track.
Timed or limited laser-heat buffer, so you can get away with getting hit(This is already present in the game, but not much use - you only see it when you pass a laser that 's about to switch off)

The ideas are mostly for time-attacks. On one hand, you can make it even more challenging - impossible to be done without them, on the other hand, they allow for error tolerance - Getting stuck on an out-of-sync laser when you're one jump away to complete a time-attack can be annoying.