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Reviews for "Jetpack Nemesis"

To go along with the repetitive theme of the game with it have around 8 terrain patters, you managed to pick a song with very limited progress. Theres multiple moments in the song where you hear this repetitive tune then in comes the bass and youre thinking "ok, the music is building up... for... nothing..." and just goes back to its repetitive nature.

If you couldnt have more sample sizes, the least you wouldve done is a speed change or more projectile types.

Extremely repetitive due to a very small sample size of terrain patterns Passed the same gaps and ridges over and over in mere minutes. Also really needed an option to mute the music. Would recommend increasing the difficulty curve and perhaps adding in some more diverse elements earlier to allow for a more exciting game.

Aaants responds:

Hi. There's a few similar comments, so I'll leave one comment addressing what I can.

I'm sorry you're not enjoying (or you didn't enjoy) it and - although I'll bear the feedback in mind - I can't edit anything into the game unfortunately. It was made over 48 hours for a competition and it has to stay as it is so it can be judged fairly.

If anyone does fancy changing it or playing around with the code and levels, the source is all on my site (right click in game). Feel free to tamper with it for personal, offline use.

Other than that, all I can say is that all feedback is taken on board and I'll try to do better next time!

got bored after 1 run. It has nothing that grabs me. Instead of having a jetpack, give him a grapple hook to swing with. or wall jumping. something other than space = win

not to be offensive or anything, but, noooooooooooooooooooooot quite...

It looked interesting, too bad there are instructions or controls.