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Reviews for "Zim-Man"

Thought this would be cool, but it's just a shit dot that's supposed to be doing commentary about Trayvon Martin. ZzZzZzZzZ

While I agree with your political views, this is not the place for them.

One day I wish to master this game like Zim-Man did!

Wow... a very interesting game. I like the contrast between the super hero imagery on the splash screen, and the pixel graphics on the actual gameplay screen. It kind of contrasts Zim-Man being a hero in his own mind vs. the stark reality of the situation.

I feel that for the most part this game offers a very accurate depiction of what we know of the events that led up to a tragic event that then led up to a tragic trial. It's maybe a little weird that the black pixel can't hurt you, as the real life trial seemed to indicate that the real life Zim-Man was in some actual danger, but everything else in the game seems to be a pretty accurate, if somewhat coarse, representation of what actually transpired.

I'm a little too cowardly to give this game a full five stars, just because it is such a hot button topic and I frankly can't say that I had that much "fun" playing it, but I feel that the game designer created a very interesting piece that allows players to explore a real world event on a procedural level. I feel that it would be an easy trap to make a game on this subject tasteless, but the stark simplicity of the game I feel actually provides it with a fair amount of class; there is nothing too gratuitous in there, at least by my perspective.

My favorite moment: the long, drawn out fade to black after the gun fire. A moment where I wasn't sure what to do next. Run away? Do Nothing? Or, the most frightening thought that crossed my mind... shoot him again? After doing the deed, all I desperately wanted was to make it go away; take me to another screen, give me a new objective, anything, I just wanted to not be thinking about what I had just done. I imagine a similar sensation, of time seeming to slow down and losing a sense of direction, probably befalls people who've made an irreconcilable error in real life, and it was fascinating having the opportunity to experience it.

I can easily understand how this game could be quite upsetting for some, but for me, I found it to be an intriguing opportunity to "live" the events that occurred immediately prior to a great tragedy. Although this is perhaps an overly optimistic assessment, perhaps if more people made games like this (and more people played them), in might help foster empathy, understanding, and awareness, which in turn could only help to lessen the amount of tragedy in the real world.

It would be nice, at least.

Tasteless...