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Reviews for "Dungeon Legends"

You should do somethnig for hero's levels, as health/strengh/luck/defense to choose.
Level up = full health , so it is not really interesting.

Big ennemies (20+ hp) do as many damages as slimes in the 1st dungeon, you could make it more attractive with stats for each ennnemy and the hero.

Not bad!

TheeCoffee responds:

Nice :) I will use your Idea to the next update!

All right game, though it's hopefully just a template for a more complicated one. Right now it's not very exciting.

Some obvious bugs: when you reach level 3, you appear to gain a bonus to damage, but it doesn't come into play.

Dagger does 2 damage, and sword does 1. That's...weird?

Killing a monster via monster killer (which is a silly item, by the way) gives you no experience, but damaging a monster with it then doing the killing blow does.

You really should have different icons for health potions and monster killers. It shouldn't be difficult to distinguish them for the player.

Picking up weapons is mostly pointless. There are only two, and finding the starter one is just a waste of time, and finding a better one means the older one suddenly becomes useless, unless you intend to allow selling later.

If the maps aren't randomized and changing, I suspect there is a bug in the movement controls, because features are not always where they appeared to have once been. For example, once I find the ladder down, the ladder down can be found in multiple directions, and is difficult to walk away from. There aren't really any features that distinguish location, like walls, so it's mostly just random wandering. I don't get a sense that there is any difference between going forward and turning, except that you can sometimes find items you dropped, but not always.

If monsters do standard amounts of damage, something is wrong with the life bar. The last blow that kills you seems to happen when you have more life left than is usually taken off by one blow. Along a similar line, you really need to distinguish more that someone is actually dead. One feels a bit silly pushing buttons for a while before noticing the message.

TheeCoffee responds:

1. I just made so the dagger does more Damage than the sword (Because I like it when it's unlogical)
2. Monster Killer is not meant to give you XP. (Because it should've been too easy).
3. I will maybe... I'm sketching how the Potion will look.
4. There is no Shop and You will get better weapon as soon as you get higher than Level 2.
5. It is meant to be so..
6. ?

I really like this game but it has a few bugs. One is it wont register if I kill any slime, goblins, or anything. Also, if you level up, you should atleast get more power, hit points, or something, right?

TheeCoffee responds:

What do you mean with Register?

Quests like "Something killed 0/5" doesn't work for me... Could it be fixed? I keep killing goblins but it is always 0/5 T_T

TheeCoffee responds:

Are you using Monster Killer?
Because these doesn't give XP or anything (to Prevent Cheating).
And does the Goblin have 10 HP? (These Doesn't Register either)

This game has potential, but you should keep working on the bugs first. I like that you finally added a money system, shops, and a number display for the health bar, but now the quests to kill goblins and slimes don't work anymore. The walking and collecting items quests still work, but not the other two. When one comes up, they remain at zero, no matter how many goblins or slimes I kill. This makes the game absurdly difficult. Please fix that as soon as you can.