Man! Shorten the wait time at the beginning. Ok, it started, I'll be fair and try the game out. Ok, it's not that good of a game.
Man! Shorten the wait time at the beginning. Ok, it started, I'll be fair and try the game out. Ok, it's not that good of a game.
well, the game seem interesting but i feel the controls are needlessly complicated, it feels like i would need a friend playing with me to play the game with all options open. i spent most of my time avoiding fights because aiming was off. I like what i saw but i think it would be helpful to find a way to remap the controls to make them easier to reach.
Speaking strictly in terms of content, this game is something I could very well see myself playing for long lengths of time to beat, but a few features of the controls make it hard, such as how you can't move while aiming the gun. This game would have gotten 4 stars instead if not for that, but I gave the extra .5 stars for having the idea of making this 2-player
um yea
I'm not going to review this one due to inflexibility in the controls. I play with a PS2 dualshock hooked up to a USB adapter, and I'm also right-handed working with limited desk-space. So I don't really find it comfortable to use the D-pad on my dualshock and the mouse, or try to cram both of my hands into the far-right corner of my workspace.
I suppose this is some indication of where HTML 5 games are beginning to go, I recall not too long ago they were mostly crude algebra with basic shapes for graphics.
This at least advances both.