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Reviews for "Giggi's Quest (Prototype)"

the game was interesting for a concept, but i ran into a few issues that kinda nagged me. the first being the bland backgrounds. they are alright but leave much to be desired for and on the snail level if you get caught just right you get stuck and your only option from there is to die. other than that i think this game has potential. the music is nice and the controls are fairly easy to pick up if you're use to computer controls.

It's a very good idea and you seem to have a lot of really good ideas as how to implement it in future games! But this is a review for the game right now, and frankly, it's good, but not that good. The music was good, but the environments were bland and undecorated, the enemies all had the same attack pattern, so there was no strategy involved, even though each enemy had different forms. The main character only had two frames and the little Giggis only had one. There were invisible walls EVERYWHERE but I couldn't tell where they were other than being there. There's also a confusing aspect to enemies in that I don't know why giggis are destroying a cow in one level then they get one hit in and are dying the next. But, it was a good concept in a rushed game.

very good game, only the invisible walls are annoying

A bit brief and they do get knocked about a bit to quick, which would be alright but you can't revive or get them to reorbit when the bar is still going down.

OmarShehata responds:

What do you mean? Once they get knocked out, touching them for about a second will revive them and they'll go back to orbiting you.

realy good!! cant wait to see the final game!