Yay! I love this.
Yay! I love this.
Thanks. This is my first game in years. I'm glad people like it! :)
WOOO 359 K on shift B]
Woah! I played this game A LOT during development to test it out and I couldn't reach that score. That's pretty good.
Good! I really liked all the effects, the scoring system was fair, and it was different from any other matching games I have seen before. Overall it was fun, different, and colorful. Thank you for a great game!
Thanks. Glad you like it. If enough people enjoy it I might expand it.
Alright move a little quickly for a drag and drop.
I agree it moves quick. I wanted to do something different from the other slow and easy drag and drop games. I wanted to bring back that heart pounding feeling that the Tetris brought when you got to the higher levels. If you keep playing, you'll notice little tricks to give you an edge. Here is a tip: The more blocks you the more you pause the timer and if you clear the glowing blocks the timer pauses for a few extra seconds. It's about speed and strategy.
Good gameplay system, also very addicting. Although, I'm not sure how to go much more in-depth as it is a very simple, solid game.
Although, I suggest adding options for music, different tileskins, and possibly seperate difficulties.
Thanks! The original Collinks had 7 modes and 4 difficulty settings. I later realized too many options is not good. This one Starts of easy, but quickly gets challenging. I designed it that way to keep the interface simple. I do agree that I should expand it somehow and I have some ideas, but I just wanted it out there to see how people receive the game.